Kampagnen |
---|
IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
Era |
GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Masters are a rare thing indeed, especially in a race with little aptitude for magic. There is almost never more then one in each generation and, as often as not, no Masters will emerge for decades. Those that do reach this pinnacle of their order are often of reclusive nature, as their power seperates them from the main clan. However the reasons for their estrangement also grant them great respect from their brethren.
Anmerkungen: Diese Einheit verfügt über Angriffe magischer Natur, welche immer eine hohe Trefferwahrscheinlichkeit aufweisen.
Vorherige Stufe: | Icewind Drover |
---|---|
Nächste Stufe: | |
Kosten: | 55 |
LP: | 65 |
Bewegungskosten: | 5 |
EP: | 150 |
Level: | 3 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Steppe Master |
Fertigkeiten: |
staff Wucht | 9 - 3 Nahkampf | ||
frostbite Kälte | 8 - 5 Fernkampf | magisch |
Resistenzen: | |
---|---|
Klinge | -20% |
Stich | -10% |
Wucht | -10% |
Feuer | -10% |
Kälte | 50% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 50% |
Dorf | 1 | 60% |
Höhle | 2 | 40% |
Höhlenwand | 99 | 90% |
Hügel | 2 | 50% |
Kluft | 99 | 20% |
Pilzhain | 3 | 40% |
Sand | 2 | 30% |
Schnee | 1 | 40% |
Seichtes Wasser | 3 | 20% |
Sumpf | 3 | 30% |
Tiefes Wasser | 99 | 20% |
Wald | 2 | 60% |
Wiese | 1 | 40% |